Findings

What do systematic reviews say?

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Evidence found and GRADE certainty

309 questions · 330 findings · 31 reviews

No studies found 59 · 17.9%GRADE not reported 63 · 19.1%Very low 93 · 28.2%Low 77 · 23.3%Moderate 27 · 8.2%High 11 · 3.3%

Dietary fibre (all study interventions) vs control

Number of participantswith at least one adenoma 1 cm or greater · people with a history of colorectal adenomas

Dietary fibre (all study interventions) showed no clear difference in number of participantswith at least one adenoma 1 cm or greater compared with control (low certainty).

1 finding from 1 review

Post‐haemodialysis dietary supplement vs normal diet

Serum phosphorus · people with CKD‐MBD undergoing haemodialysis
2 findings from 1 review

One-to-one dietary intervention aimed at preventing tooth erosion (e.g., reducing consumption of acidic/carbonated drinks) vs No dietary advice, or different dietary advice

Dental erosion / tooth wear (tooth wear indices) · Participants of any age receiving one-to-one dietary advice in a dental setting

The review found no eligible studies for this question.

1 finding from 1 review

Gamified oral health interventions (mobile apps, serious games, augmented reality, game-based education) vs Conventional or traditional oral health education, or non-gamified interventions (comparator varied; several studies were single-arm/uncontrolled)

Oral hygiene behavior (brushing habits, preventive dental visits, dietary choices) · Children or adolescents

Gamified interventions appear to improve oral hygiene behaviors (brushing habits, preventive dental visits) in children, but the evidence is narrative and ungraded.

1 finding from 1 review
  • The Application of Gamification in Children's Oral Health Management: Systematic Review. 2025 All outcomes
    Post-intervention (predominantly short-term; long-term follow-up in a minority of studies) · School-based settings, specialized dental clinics, and home-based environments
    A gesture-based motion-capture game enhanced brushing independence and skill retention (P<.001) [Kang 2021]; 58.8% of caregivers reported their children brushed more often when using gamified applications [France…
    Studies not reported
    GRADE not reported