Non-Cochrane · intervention · PM41187330

The Application of Gamification in Children's Oral Health Management: Systematic Review.

Chen Jinsong, Ying Ying, Pang Mingli, et al. · Journal of medical Internet research · 2025 · PubMed · doi:10.2196/75541

Oral HealthDental cariesAMSTAR 2: Low / Critically Low (extractors disagree)
Full textEvery question was extracted from the full text, figures and supplements by two independent LLM extractors, disagreements adjudicated. Rows cite where in the review the value comes from.
Questions
11
current version
GRADE rated
0
No studies
0
Included studies
41
linked below
No studies 0 · 0%Ungraded 11 · 100%Very low 0 · 0%Low 0 · 0%Moderate 0 · 0%High 0 · 0%

Ungraded means an effect was reported without a GRADE rating; it is not a gap. No studies means the review found nothing to answer the question. The six categories are a display order, not a score.

Review question

ElementPlanned (methods)Found (results)
PopulationChildren and adolescents aged <=18 yearsChildren (predominantly aged 3-15 years); sample sizes from N=30 to N>=500 (n=41 studies)
InterventionGamification strategies for oral health management (game design elements delivered via digital and non-digital platforms)Gamified interventions, 59% (24/41) digital (mobile apps [most common], serious games, augmented reality) plus non-digital formats (card/board games, storytelling); common game elements were rewards, progress tracking, interactive/real-time feedback, and quizzes
ComparisonConventional/non-gamified oral health approaches (a comparator was not required for inclusion)Conventional/traditional oral health education or non-gamified interventions; many studies were single-arm/uncontrolled (app evaluations, usability, development studies)
OutcomesMeasurable outcomes related to oral hygiene knowledge, behavior, and adherence to oral hygiene practicesOral health knowledge; oral hygiene behavior/brushing habits; plaque index/plaque control; engagement/adherence; preventive dental visits
Study designsRandomized controlled trials, quasi-experimental studies, cohort studies, systematic reviews, and qualitative studies with measurable outcomes (English-language only)41 studies: 24 experimental (RCTs [predominant], usability studies, cohort studies) and 17 non-experimental (systematic reviews, app evaluations, R&D studies); no qualitative studies met eligibility
TimingStudies published January 1, 2014 to February 9, 2025; no restriction on follow-up durationPredominantly short-term outcomes; 24% (10/41) lacked long-term follow-up

Search date: January 1, 2014 to February 9, 2025. Databases: PubMed; MEDLINE; Embase; Cochrane Library; Scopus; Web of Science; PsycINFO

Questions and results

Gamified oral health interventions (mobile apps, serious games, augmented reality, game-based education) vs Conventional or traditional oral health education, or non-gamified interventions (comparator varied; several studies were single-arm/uncontrolled)

Population: Children and adolescents aged <=18 years
5 questions
OutcomeEffectEvidenceStatus / GRADE
Engagement / adherence to oral hygiene routines
Post-intervention (predominantly short-term; long-term follow-up in a minority of studies)
Gamified interventions appear to increase children's engagement and adherence to oral hygiene routines, but the evidence is narrative and ungraded.
Source: Results (Narrative Summary of Key Findings, experimental and non-experimental); Discussion (Principal Findings); Abstract · same question in other reviews
The regular use rate was significantly higher (72.4%) in the gamified mobile health app group than in the nongamified intervention group (48.3%) [Zolfaghari 2021]; quiz-based challenges in mobile apps encouraged higher…NRUngraded
Oral health knowledge
Post-intervention (predominantly short-term; long-term follow-up in a minority of studies)
Gamified interventions appear to improve children's oral health knowledge compared with conventional education, but the evidence is narrative and ungraded.
Source: Results (Synthesis of Results; Narrative Summary of Key Findings); Discussion (Principal Findings); Abstract · same question in other reviews
The effectiveness of digital-based interventions was generally positive, with 38% (9/24) of the experimental studies reporting improvements in oral health knowledge and behaviors; game-based teaching significantly…9 studiesUngraded
Plaque control / oral hygiene clinical status (plaque index)
Post-intervention (predominantly short-term; long-term follow-up in a minority of studies)
Gamified interventions appear to improve plaque control and oral hygiene status in children versus conventional methods, but the evidence is narrative and ungraded (individual-study P values only).
Source: Results (Narrative Summary of Key Findings, experimental); Discussion (Principal Findings; Interpretation) · same question in other reviews
In the gamified mobile health app group, plaque control was superior (P<.05) compared with the conventional method group [Zolfaghari 2021]; a gamified/reminder sticker-book group showed a significant improvement in…NRUngraded
Plaque control
Population: Children and adolescents aged 18 years or younger
One RCT reported superior plaque control with a gamified mobile health app versus a conventional method; no effect estimate or GRADE assessment was reported.
Source: Discussion, Principal Findings · same question in other reviews
In the gamified app group in one study, plaque control was superior (P<.05) compared to the conventional method group.1 studyUngraded
Oral hygiene behavior (brushing habits, preventive dental visits, dietary choices)
Post-intervention (predominantly short-term; long-term follow-up in a minority of studies)
Gamified interventions appear to improve oral hygiene behaviors (brushing habits, preventive dental visits) in children, but the evidence is narrative and ungraded.
Source: Results (Narrative Summary of Key Findings, experimental and non-experimental); Discussion (Principal Findings); Abstract · same question in other reviews
A gesture-based motion-capture game enhanced brushing independence and skill retention (P<.001) [Kang 2021]; 58.8% of caregivers reported their children brushed more often when using gamified applications [France…NRUngraded

Gamified mobile health app vs Nongamified intervention

Population: Children and adolescents aged 18 years or younger
2 questions
OutcomeEffectEvidenceStatus / GRADE
Regular use rate
Digital mobile app
One RCT reported a 72.4% regular-use rate with a gamified mobile health app versus 48.3% with a nongamified intervention; no GRADE assessment was reported.
Source: Results, Narrative Summary of Key Findings in the Experimental Studies · same question in other reviews
Regular use rate 72.4% (gamified mobile app) vs 48.3% (nongamified)1 study · In one study, the regular use rate was significantly higher (72.4%) in the gamified mobile health app group than in the nongamified intervention group (48.3%). participantsUngraded
Long-term behavior change and overall oral health outcomes
Long-term follow-up (sustained behavior change)
Population: Children and adolescents aged <=18 years
Digital gamified interventions appear more effective than non-digital alternatives for long-term behavior change and oral health outcomes, but the evidence is narrative and ungraded.
Source: Results (Narrative Summary of Key Findings, experimental); Discussion (Principal Findings; Abstract) · same question in other reviews
Digital-based interventions were more effective in fostering long-term behavior change compared with nondigital alternatives and consistently outperformed nondigital alternatives in improving oral health outcomes;…NRUngraded

Comparison

4 questions
OutcomeEffectEvidenceStatus / GRADE
Oral hygiene improvement
Gamified group (reminder sticker book, rewards and visual aids)
Narrative (P value) Significant improvement in oral hygiene in gamified group (P<.001)1 studyUngraded
Bacterial count reduction
AR-assisted toothbrush vs manual toothbrushing
Narrative (P value) Significant reduction in bacterial count with AR-assisted toothbrush (P<.05)1 studyUngraded
Brushing independence and skill retention
Gesture-based motion capture game
Narrative (P value) Enhanced brushing independence and skill retention after gesture-based motion capture game (P<.001)1 studyUngraded
Caregiver-reported child brushing frequency
Gamified applications (nonexperimental studies)
Proportion (caregiver report) 58.8% of caregivers reported their children brushed more often when using gamified applications1 studyUngraded

AMSTAR 2 appraisal

Two independent extractors rated each item. Their ratings are shown side by side because they have not been reconciled yet. The overall rating follows Shea et al. 2017: one critical flaw gives Low, more than one gives Critically Low.

ItemExtractor AExtractor BAgree
1Research question includes PICO componentsYesYesyes
2Protocol established before the reviewcriticalPartial YesPartial Yesyes
3Choice of study designs explainedYesNono
4Comprehensive literature searchcriticalPartial YesPartial Yesyes
5Study selection in duplicateYesYesyes
6Data extraction in duplicateYesYesyes
7List of excluded studies with reasonscriticalNoNoyes
8Included studies described in detailYesNono
9Risk of bias assessed satisfactorilycriticalRCT: Yes · NRSI: YesNRSI: Yes · RCT: Yesno
10Funding of included studies reportedNoNoyes
11Appropriate meta-analysis methodscriticalRCT: N/A · NRSI: N/ANRSI: N/A · RCT: N/Ano
12Impact of risk of bias on the pooled resultsN/AN/Ayes
13Risk of bias accounted for in interpretationcriticalYesNono
14Heterogeneity explainedYesYesyes
15Publication bias investigatedcriticalN/AN/Ayes
16Conflicts of interest reportedYesYesyes
OverallLowCritically Lowno

Included primary studies 41

Open as a trial list
StudyAlso included byOutcomes it informs hereTrial PICOResults
Shirahmadi 2024
Effectiveness of theory-based educational interventions of promoting oral health among elementary school students.
PMID:38195494
1 other reviewnot statednot extracted yetnot extracted yet
Ajay 2023
App-based oral health promotion interventions on modifiable risk factors associated with early childhood caries: A systematic review.
PMID:36968137
this review onlynot statednot extracted yetnot extracted yet
Aljafari 2015
An oral health education video game for high caries risk children: study protocol for a randomized controlled trial.
PMID:26016586
this review onlynot statednot extracted yetnot extracted yet
Aljafari 2022
A Video-Game-Based Oral Health Intervention in Primary Schools-A Randomised Controlled Trial.
PMID:35621543
this review onlynot statednot extracted yetnot extracted yet
Amantini 2020
Using Augmented Reality to Motivate Oral Hygiene Practice in Children: Protocol for the Development of a Serious Game.
PMID:31951216
this review onlynot statednot extracted yetnot extracted yet
Borrelli 2025
Parent-Targeted Oral Health Text Messaging for Underserved Children Attending Pediatric Clinics: A Randomized Clinical Trial.
PMID:39745701
this review onlynot statednot extracted yetnot extracted yet
Campos 2019
Development and Evaluation of a Mobile Oral Health Application for Preschoolers
DOI:10.1089/tmj.2018.0034
this review onlynot statednot extracted yetnot extracted yet
Chang 2024
The gamification and development of a chatbot to promote oral self-care by adopting behavior change wheel for Taiwanese children.
PMID:38798886
this review onlynot statednot extracted yetnot extracted yet
Chuko 2020
Design of Interactive Aids for Children’s Teeth Cleaning Habits
DOI:10.25046/aj050263
this review onlynot statednot extracted yetnot extracted yet
Deshpande 2022
Effectiveness of a Visual Interactive Game on Oral Hygiene Knowledge, Practices, and Clinical Parameters among Adolescents: A Randomized…
PMID:36553272
this review onlynot statednot extracted yetnot extracted yet
Dey 2023
Fluorescence-based Evaluation of the Efficacy of Augmented Reality-assisted Toothbrush on Oral Hygiene Practices Among 6–8 Years Old…
DOI:10.1177/23202068231193772
this review onlynot statednot extracted yetnot extracted yet
Effendi 2021
Effectiveness of reminder sticker books at increasing dental health knowledge and oral hygiene
DOI:10.20473/j.djmkg.v54.i1.p5-10
this review onlynot statednot extracted yetnot extracted yet
Fegan 2023
Is the answer to reducing early childhood caries in your pocket?
DOI:10.1038/s41432-023-00922-3
this review onlynot statednot extracted yetnot extracted yet
Fijacko 2020
The Effects of Gamification and Oral Self-Care on Oral Hygiene in Children: Systematic Search in App Stores and Evaluation of Apps.
PMID:32673235
this review onlynot statednot extracted yetnot extracted yet
France 2024
A Pilot Study Exploring Caregivers' Experiences Related to the Use of a Smart Toothbrush by Children with Autism Spectrum Disorder.
PMID:38671677
this review onlynot statednot extracted yetnot extracted yet
Gayatri 2023
Smart Oral Health: A Mobile Application for Dental Caries and Oral Hygiene Self-examination
DOI:10.1177/10105395231204987
this review onlynot statednot extracted yetnot extracted yet
Kang 2021
Using a kinect‐based game to teach oral hygiene in four elementary students with intellectual disabilities
DOI:10.1111/jar.12828
this review onlynot statednot extracted yetnot extracted yet
Karkoutly 2024
Effectiveness of a dental simulation game on reducing pain and anxiety during primary molars pulpotomy compared with tell-show-do…
PMID:39174937
this review onlynot statednot extracted yetnot extracted yet
Kashyap 2022
Effectiveness of Game-Based Oral Health Education Method on Oral Hygiene Performance of 12-Year-Old Private School Children in Lucknow City
DOI:10.4103/jiaphd.jiaphd_26_21
this review onlynot statednot extracted yetnot extracted yet
Kumar 2015
Effect of Conventional and Game-based Teaching on Oral Health Status of Children: A Randomized Controlled Trial.
PMID:26379380
this review onlynot statednot extracted yetnot extracted yet
Mahesh 2023
Effect of game based education in extension of oral health knowledge among 10–12-year-old school children – an interventional study
DOI:10.34172/johoe.2023.28
this review onlynot statednot extracted yetnot extracted yet
Malik 2017
Implementation of Game-based Oral Health Education vs Conventional Oral Health Education on Children's Oral Health-related Knowledge and…
PMID:29104385
this review onlynot statednot extracted yetnot extracted yet
Mendonca 2024
Oral Health Education for Children: Development of a Serious Game with a User-Centered Design Approach
DOI:10.1089/g4h.2023.0055
this review onlynot statednot extracted yetnot extracted yet
Meric 2024
Evaluation of the quality of oral hygiene mobile apps for children using the mobile app rating scale
DOI:10.1016/j.ijmedinf.2024.105612
this review onlynot statednot extracted yetnot extracted yet
Mohammadzadeh 2023
Mobile health applications for children's oral health improvement: A systematic review
DOI:10.1016/j.imu.2023.101189
this review onlynot statednot extracted yetnot extracted yet
Moreira 2024
Gamification and Oral Health in Children and Adolescents: Scoping Review.
PMID:38573750
this review onlynot statednot extracted yetnot extracted yet
Padmanabhan 2024
matched by author and year (probable)
this review onlynot statednot extracted yetnot extracted yet
Panic 2014
Promoting Dental Hygiene to Children: Comparing Traditional and Interactive Media Following Threat Appeals
DOI:10.1080/10810730.2013.821551
this review onlynot statednot extracted yetnot extracted yet
Patil 2024
Effect of game-based teaching on the oral health of children: a systematic review of randomised control trials
DOI:10.22514/jocpd.2024.075
this review onlynot statednot extracted yetnot extracted yet
Peerbhay 2025
Effectiveness of oral health promotion in children and adolescents through behaviour change interventions: A scoping review.
PMID:39792864
this review onlynot statednot extracted yetnot extracted yet
Reynolds 2018
How families prepare their children for tooth extraction under general anaesthesia: Family and clinical predictors of non‐compliance with…
DOI:10.1111/ipd.12450
this review onlynot statednot extracted yetnot extracted yet
Rizany 2023
matched by author and year (probable)
this review onlynot statednot extracted yetnot extracted yet
Santhosh 2024
Effectiveness of a toothbrushing intervention utilizing puzzle-solving game assisted with visual aids among adolescents: A single-blind…
DOI:10.32394/pe/195139
this review onlynot statednot extracted yetnot extracted yet
Saraf 2023
Comparison of “My Tooth the Happiest” educational game with standard dietary counseling for preference toward non-cariogenic food items in…
DOI:10.4103/jisppd.jisppd_93_23
this review onlynot statednot extracted yetnot extracted yet
Sharififard 2020
A music- and game-based oral health education for visually impaired school children; multilevel analysis of a cluster randomized…
PMID:32423446
this review onlynot statednot extracted yetnot extracted yet
Sharma 2021
Comparison between Conventional, Game-based, and Self-made Storybook-based Oral Health Education on Children's Oral Hygiene Status: A…
PMID:34413606
this review onlynot statednot extracted yetnot extracted yet
Shi 2023
Effect of Conventional and “Dental Truth or Dare” Board Game on Oral Hygiene Knowledge and Oral Hygiene Status of Preschool Children
DOI:10.1089/g4h.2022.0059
this review onlynot statednot extracted yetnot extracted yet
Shruti 2021
Incorporation of Storytelling as a Method of Oral Health Education among 3-6-year-old Preschool Children.
PMID:34720505
this review onlynot statednot extracted yetnot extracted yet
Widodorini 2023
matched by author and year (probable)
this review onlynot statednot extracted yetnot extracted yet
Zaror 2021
Current State of Serious Games in Dentistry: A Scoping Review
DOI:10.1089/g4h.2020.0042
this review onlynot statednot extracted yetnot extracted yet
Zolfaghari 2021
Development and evaluation of a gamified smart phone mobile health application for oral health promotion in early childhood: a randomized…
PMID:33413304
this review onlynot statednot extracted yetnot extracted yet

Overlap with other reviews

Reviews that include the same primary studies are not independent evidence. Shared counts match studies by PMID, DOI or NCT, and otherwise by author and year (a probable match).