Question · asked by 1 review

Gamified mobile health app vs Conventional method: Plaque control

Population
Children or adolescents
Intervention
Gamified mobile health app
Comparison
Conventional method
Outcome
Plaque control

One RCT reported superior plaque control with a gamified mobile health app versus a conventional method; no effect estimate or GRADE assessment was reported.

What each review found

Include earlier review versions
FindingEffectStudiesGRADE certainty
Gamified mobile health app vs Conventional method
Plaque control · Children and adolescents aged 18 years or younger
One RCT reported superior plaque control with a gamified mobile health app versus a conventional method; no effect estimate or GRADE assessment was reported.
The Application of Gamification in Children's Oral Health Management: Systematic Review. (2025) All outcomes
In the gamified app group in one study, plaque control was superior (P<.05) compared to the conventional method group.1 studyGRADE not reported

Findings are shown side by side, never pooled across reviews.

The reviews

ReviewSearched up toIncluded studiesAMSTAR 2
The Application of Gamification in Children's Oral Health Management: Systematic Review.
2025 All outcomes
January 1, 2014 to February 9, 202541Low / Critically Low
How reviews are matched to this question

Reviews word the same question differently. Four decision models (TypeSafe's Jev, Liquid AI's d1-ultra, SubQ Snap and Baseten's Elephant) judged each wording of the population, intervention, comparator and outcome against the others; two wordings count as the same when at least three of them agree and none clearly disagrees, and findings count as this question only when all four elements match. Timing, setting and subgroup never split a question: they are shown on each finding.