Primary study · included by 1 review

Virtual Reality Haptic Simulators and Mobile Applications—Potential AI-enhanced Tools for Improving Clinical Endodontic Training: A Randomized Controlled Trial

Usta 2026 · Usta Sıla Nur, Silva Emmanuel João Nogueira Leal, Tekkanat Hilal, et al. · Journal of Endodontics · 2026

Included by

Effectiveness of artificial intelligence-driven simulation in dental education: a systematic review and meta-analysis of learning outcomes.
Non-Cochrane · intervention · 2026 · cited as Usta 2026 · Table 2; reference list; Fig. 2a
Outcome this study informsPooled effectEvidenceCertainty
Overall learning outcomes (composite of psychomotor, cognitive and affective measures; Kirkpatrick levels 1-3)
AI-driven simulation (all modalities) vs Traditional training (phantom-head, lecture, video, non-AI simulation) · Post-intervention (mostly immediate; one study at 1 week)
SMD 1.34 [1.07, 1.62]NRGRADE not reported
Overall learning outcomes (composite of psychomotor, cognitive and affective measures; Kirkpatrick levels 1-3)
AI-driven simulation (all modalities) vs Traditional training (phantom-head, lecture, video, non-AI simulation) · Post-intervention (mostly immediate; one study at 1 week)
SMD 1.20 [0.73, 1.67]5 studies · 557 participantsGRADE not reported
Overall learning outcomes (composite of psychomotor, cognitive and affective measures; Kirkpatrick levels 1-3)
AI-driven simulation (all modalities) vs Traditional training (phantom-head, lecture, video, non-AI simulation) · Post-intervention (mostly immediate; one study at 1 week)
SMD 0.94 [0.42, 1.46]3 studiesGRADE not reported
Overall learning outcomes (composite of psychomotor, cognitive and affective measures; Kirkpatrick levels 1-3)
AI-driven simulation (all modalities) vs Traditional training (phantom-head, lecture, video, non-AI simulation) · Post-intervention (mostly immediate; one study at 1 week)
SMD 1.12 [0.70, 1.55]NRGRADE not reported
Overall learning outcomes (composite of psychomotor, cognitive and affective measures; Kirkpatrick levels 1-3)
AI-driven simulation (all modalities) vs Traditional training (phantom-head, lecture, video, non-AI simulation) · Post-intervention (mostly immediate; one study at 1 week)
SMD 1.24 [0.83, 1.65]NRGRADE not reported
Overall learning outcomes (composite of psychomotor, cognitive and affective measures; Kirkpatrick levels 1-3)
AI-driven simulation (all modalities) vs Traditional training (phantom-head, lecture, video, non-AI simulation) · Post-intervention (mostly immediate; one study at 1 week)
SMD 1.17 [0.77, 1.57]NRGRADE not reported
Overall learning outcomes (composite of psychomotor, cognitive and affective measures; Kirkpatrick levels 1-3)
AI-driven simulation (all modalities) vs Traditional training (phantom-head, lecture, video, non-AI simulation) · Post-intervention (mostly immediate; one study at 1 week)
SMD 1.22 [1.11, 1.33]NRGRADE not reported
Overall learning outcomes (composite of psychomotor, cognitive and affective measures; Kirkpatrick levels 1-3)
AI-driven simulation (all modalities) vs Traditional training (phantom-head, lecture, video, non-AI simulation) · Post-intervention (mostly immediate; one study at 1 week)
SMD 1.09 [0.76, 1.43]NRGRADE not reported
Overall learning outcomes (composite of psychomotor, cognitive and affective measures; Kirkpatrick levels 1-3)
AI-driven simulation (all modalities) vs Traditional training (phantom-head, lecture, video, non-AI simulation) · Post-intervention (mostly immediate; one study at 1 week)
SMD 1.24 [0.79, 1.70]NRGRADE not reported
Overall learning outcomes (composite of psychomotor, cognitive and affective measures; Kirkpatrick levels 1-3)
AI-driven simulation (all modalities) vs Traditional training (phantom-head, lecture, video, non-AI simulation) · Post-intervention (mostly immediate; one study at 1 week)
SMD 1.04 [0.57, 1.51]5 studiesGRADE not reported

1 including review in total.