Cochrane · systematic review · CD012844
Video games for people with schizophrenia
Roberts, MT, Lloyd, J, Välimäki, M, et al. · Cochrane Database of Systematic Reviews · 2021 · Cochrane Library
SchizophreniaAMSTAR 2: not assessed
SoF tableOnly the outcomes this review put in its Summary of Findings table are listed (the Cochrane Handbook caps them at about seven per comparison). Its other analyses are not shown here.
Questions
21
current version
GRADE rated
10
No studies
0
Included studies
NR
No studies 0 · 0%Ungraded 11 · 52.4%Very low 4 · 19%Low 6 · 28.6%Moderate 0 · 0%High 0 · 0%
Ungraded means an effect was reported without a GRADE rating; it is not a gap. No studies means the review found nothing to answer the question. The six categories are a display order, not a score.
Questions and results
VIDEO GAMES (COMMERCIAL NON‐EXERGAMES) (plus standard care) compared to COGNITIVE REMEDIATION (plus standard care) for people with schizophrenia
Population: people with schizophrenia
| Outcome | Effect | Evidence | Status / GRADE |
|---|---|---|---|
Functioning: general ‐ average endpoint score (Strauss Carpenter Outcome Scale)* ‐ by end of treatment VIDEO GAMES (COMMERCIAL NON‐EXERGAMES) (plus standard care) vs COGNITIVE REMEDIATION (plus standard care) | no estimate extracted | 1 study · 86 participants | Very low Downgraded: risk of bias, imprecision, indirectness |
Functioning: specific ‐ cognitive ‐ improved (MCCB, at least 1 domain) ‐ 3‐month VIDEO GAMES (COMMERCIAL NON‐EXERGAMES) (plus standard care) vs COGNITIVE REMEDIATION (plus standard care) | RR 0.58 [0.34, 0.99] | 1 study · 42 participants | Low Downgraded: risk of bias, imprecision |
Functioning: specific ‐ social ‐ average endpoint score (SLOF, high = good)* ‐ by end of treatment VIDEO GAMES (COMMERCIAL NON‐EXERGAMES) (plus standard care) vs COGNITIVE REMEDIATION (plus standard care) | no estimate extracted | 1 study · 53 participants | Very low Downgraded: risk of bias, imprecision, indirectness |
Adverse effects*: leaving the study early ‐ did not leave ‐ by end of treatment VIDEO GAMES (COMMERCIAL NON‐EXERGAMES) (plus standard care) vs COGNITIVE REMEDIATION (plus standard care) | RR 0.96 [0.87, 1.06] | 5 studies · 395 participants | Low Downgraded: risk of bias, indirectness |
Mental state: overall ‐ average endpoint score (PANSS, total, high = poor)* ‐ by end of treatment VIDEO GAMES (COMMERCIAL NON‐EXERGAMES) (plus standard care) vs COGNITIVE REMEDIATION (plus standard care) | no estimate extracted | 4 studies · 269 participants | Low Downgraded: risk of bias, indirectness |
Physical fitness: clinically important change VIDEO GAMES (COMMERCIAL NON‐EXERGAMES) (plus standard care) vs COGNITIVE REMEDIATION (plus standard care) | no estimate extracted | 0 studies · 0 participants | Ungraded |
Quality of life: overall ‐ average endpoint score (QLS, high = good) ‐ by end of treatment VIDEO GAMES (COMMERCIAL NON‐EXERGAMES) (plus standard care) vs COGNITIVE REMEDIATION (plus standard care) | no estimate extracted | 1 study · 87 participants | Very low Downgraded: risk of bias, imprecision, indirectness |
VIDEO GAMES (EXERGAMES) (plus standard care) compared to STANDARD CARE for people with schizophrenia
Population: people with schizophrenia
| Outcome | Effect | Evidence | Status / GRADE |
|---|---|---|---|
Functioning: general ‐ clinically important change VIDEO GAMES (EXERGAMES) (plus standard care) vs STANDARD CARE | no estimate extracted | 0 studies · 0 participants | Ungraded |
Functioning: specific ‐ cognitive ‐ average change score (MCCB, increase = good)* VIDEO GAMES (EXERGAMES) (plus standard care) vs STANDARD CARE | no estimate extracted | 1 study · 33 participants | Low Downgraded: imprecision, indirectness |
Functioning: specific ‐ social ‐ clinically important change VIDEO GAMES (EXERGAMES) (plus standard care) vs STANDARD CARE | no estimate extracted | 0 studies · 0 participants | Ungraded |
Adverse effects*: leaving the study early ‐ did not leave VIDEO GAMES (EXERGAMES) (plus standard care) vs STANDARD CARE | RR 1.06 [0.75, 1.51] | 1 study · 33 participants | Low Downgraded: imprecision, indirectness |
Mental state: overall ‐ clinically important change VIDEO GAMES (EXERGAMES) (plus standard care) vs STANDARD CARE | no estimate extracted | 0 studies · 0 participants | Ungraded |
Physical fitness*: average change VO2 peak (AF, increase = good) VIDEO GAMES (EXERGAMES) (plus standard care) vs STANDARD CARE | no estimate extracted | 1 study · 33 participants | Low Downgraded: imprecision, indirectness |
Quality of life: overall ‐ any change VIDEO GAMES (EXERGAMES) (plus standard care) vs STANDARD CARE | no estimate extracted | 0 studies · 0 participants | Ungraded |
VIDEO GAMES (EXERGAMES) (plus standard care) compared to VIDEO GAMES (NON‐EXERGAMES) (plus standard care) for people with schizophrenia
Population: people with schizophrenia
| Outcome | Effect | Evidence | Status / GRADE |
|---|---|---|---|
Functioning: general ‐ clinically important change VIDEO GAMES (EXERGAMES) (plus standard care) vs VIDEO GAMES (NON‐EXERGAMES) (plus standard care) | no estimate extracted | 0 studies · 0 participants | Ungraded |
Functioning: specific ‐ cognitive ‐ clinically important change VIDEO GAMES (EXERGAMES) (plus standard care) vs VIDEO GAMES (NON‐EXERGAMES) (plus standard care) | no estimate extracted | 0 studies · 0 participants | Ungraded |
Functioning: specific ‐ social ‐ clinically important change VIDEO GAMES (EXERGAMES) (plus standard care) vs VIDEO GAMES (NON‐EXERGAMES) (plus standard care) | no estimate extracted | 0 studies · 0 participants | Ungraded |
Adverse effect: any important adverse effect VIDEO GAMES (EXERGAMES) (plus standard care) vs VIDEO GAMES (NON‐EXERGAMES) (plus standard care) | no estimate extracted | 0 studies · 0 participants | Ungraded |
Mental state: overall ‐ clinically important change VIDEO GAMES (EXERGAMES) (plus standard care) vs VIDEO GAMES (NON‐EXERGAMES) (plus standard care) | no estimate extracted | 0 studies · 0 participants | Ungraded |
Physical fitness: specific ‐ walking speed ‐ average endpoint (seconds taken to walk 3 metres)* VIDEO GAMES (EXERGAMES) (plus standard care) vs VIDEO GAMES (NON‐EXERGAMES) (plus standard care) | no estimate extracted | 1 study · 28 participants | Very low Downgraded: risk of bias, imprecision, indirectness |
Quality of life: overall ‐ any change VIDEO GAMES (EXERGAMES) (plus standard care) vs VIDEO GAMES (NON‐EXERGAMES) (plus standard care) | no estimate extracted | 0 studies · 0 participants | Ungraded |